[Taocow PBEM] Book 3 - Chapter XII - Journey to the Millennium Tree
riftsgm at yahoo.com
Wed May 22 02:00:49 UTC 2013
"I could go with them if you want."
He made sure his familiars were warm taking some of the bedding from the apc to help insulate his serpent.
He gives Alex the iron spear head. "You know how useful this is if you need it."
From: Aaron Clausen <mightymartianca at gmail.com>
To: The Tao of Cow Rifts PBEM <taocowpbem at zork.net>
Sent: Tuesday, May 21, 2013 1:30 PM
Subject: Re: [Taocow PBEM] Book 3 - Chapter XII - Journey to the Millennium Tree
>> And that's when they see, over a rise, distant columns of thick black
>> smoke. No sounds can be heard, but the snow may be dampening them. As
>> they get closer, they see, even in daylight, the yellow and red of
>> fire reflected in the low clouds, and now they do hear what almost
>> sounds like machinery; perhaps vehicles, and what could be the sounds
>> of weapons fire. It's hard to gauge the distance, but perhaps it is a
>> half a mile or a mile away.
> Oz gets on the radio. "Scouts out. Avoid contact with whatever is over
> there and report back over a secure channel as soon as you have
> something. The rest of us are sitting here. I do not want to get
> involved in a fight we don't need."
Four of Oz's men put long white jackets on and immediately set about
creeping up the hill.
> Cautiously, Alex keeps watch, rifle at a ready. Otherwise, she will be quiet
> Miles will exit the vehicle he is riding in and go to the first person he sees
> that seems to be in charge and say:
> "Might I be of some assistance?"
A sergeant, and Oz's right hand man, looks at Miles. "Aye, maybe you
can. If you've got some ability to get any intel on what's happening
over that hill, we'd all be greatful." He looks to the rest of the
company. "That goes for all o' you. My men are risking their necks, so
the less risking they have to do the better."
It seems those men are fairly skilled at what they do. Alex, in
particular, appreciates their ability as they almost melt into the
white background, and taking an eye away from them makes them very
difficult to spot. With almost aching slowness they make their way up
OOC 1: Forgot to mention this, but you are within a mile of a nexus
point, so all mages are at double range, duration and damage of
spells, as well as being able to draw an additional 10 PPE per level
of experience every 12 hours, and recovering 10 PPE per half hour. For
psionics range and duration are doubled, and psionic energy attacks
OOC 2: I'll give everyone a day or so to make any additional posts
they might want to in aid of the scouts, and then carry on.
mightymartianca at gmail.com
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