[Taocow PBEM] [Oz, Vesper and Alex] Book 3 - Chapter XIV - Belmont Abbey
difdi at comcast.net
difdi at comcast.net
Tue Jan 7 04:35:14 UTC 2014
OOC: I was holding off on a reply in case an obvious plot hook occurred, but one didn't.
IC: Anne will go into the town rather than remaining on board. She'll make her way up towards the town's church, window shopping as she goes, and may stop in if there is anything of interest in the shops.
OOC: Aside from the magic shop, what shops are present?
----- Original Message -----
From: "Aaron Clausen" <mightymartianca at gmail.com>
To: "The Tao of Cow Rifts PBEM" <taocowpbem at zork.net>
Sent: Monday, January 6, 2014 3:40:37 PM
Subject: [Taocow PBEM] [Oz, Vesper and Alex] Book 3 - Chapter XIV - Belmont Abbey
As Oz, Ithdalkal, Vesper and Alex disembark, a whole unit of soldiers
and mercenaries are eagerly getting off as well. While the Hoburne Hill
Millennium Tree may have been a fascinating place to visit, Belmont
Abbey seems like a somewhat less devout and peaceful place, and more
like the kind of town where one might find a decent mug of ale.
As described before, the town has about seventy buildings; including
houses, a couple of inns, a number of shops, including what looks like a
genuine magic store. A fairly new concrete bridge crosses the River Wye
into the other half of Belmont Abbey, which seems more residential.
The town is surrounded by a hall wall [OOC: looks megadamage] with
several laser and rail gun emplacements, with armed sentries patrolling
the walls. The highway which runs east west goes right through the east
gate of the city, over the bridge, through the other half of the town
and out through the west gate. The river seems to have been widened
here, and there are a number of moorages where shallow draft river boats
and barges are docked. Above it all is the ley line, which basks the
twilight town in its bluish light; so bright that one can see his shadow
All in all it seems a prosperous place, clearly a bit of trading hub.
Captain von Schellburg, who joins the adventurers, explains "Zis is one
of ze last major outposts before entering Wales. It is ruled by ze
Bishop of Belmont Abbey, a very cunning man who has made alliances with
several other small towns to form ze River Wye League. Ze League is
allied with New Camelot, but is independent, and also has some treaties
with, how do you say, less desirable settlements, including an Orc
settlement in ze hills to ze west of here. Ze Bishop is a harsh but fair
man, but he looks out for his people and for ze League first, and others
second, so be warned. Do not antagonize other visitors here, even if
some try with you, or you may find yourself in ze dungeons below ze Abbey."
Much as the Captain stated, there is a party of Orcs, dressed in
mismatched armor, sitting outside the first inn they come across. The
inn, the Feckless Centaur, looks like a bit of dive, with a couple of
people already thrown out and snoring in the mud. Up the road further is
a better place, with the elegant name The Abbey's Retreat. It's this inn
that the Captain seems to be aiming for, though several of Oz's soldiers
along with the Captain's crew are making for the Feckless Centaur.
Taocowpbem mailing list
Taocowpbem at zork.net
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Taocowpbem