[Taocow PBEM] [Oz, Vesper and Alex] Book 3 - Chapter XIV - Belmont Abbey

difdi at comcast.net difdi at comcast.net
Tue Jan 7 04:35:14 UTC 2014


OOC: I was holding off on a reply in case an obvious plot hook occurred, but one didn't. 

IC: Anne will go into the town rather than remaining on board. She'll make her way up towards the town's church, window shopping as she goes, and may stop in if there is anything of interest in the shops. 

OOC: Aside from the magic shop, what shops are present? 

----- Original Message -----

From: "Aaron Clausen" <mightymartianca at gmail.com> 
To: "The Tao of Cow Rifts PBEM" <taocowpbem at zork.net> 
Sent: Monday, January 6, 2014 3:40:37 PM 
Subject: [Taocow PBEM] [Oz, Vesper and Alex] Book 3 - Chapter XIV - Belmont Abbey 

[GM] 
As Oz, Ithdalkal, Vesper and Alex disembark, a whole unit of soldiers 
and mercenaries are eagerly getting off as well. While the Hoburne Hill 
Millennium Tree may have been a fascinating place to visit, Belmont 
Abbey seems like a somewhat less devout and peaceful place, and more 
like the kind of town where one might find a decent mug of ale. 

As described before, the town has about seventy buildings; including 
houses, a couple of inns, a number of shops, including what looks like a 
genuine magic store. A fairly new concrete bridge crosses the River Wye 
into the other half of Belmont Abbey, which seems more residential. 

The town is surrounded by a hall wall [OOC: looks megadamage] with 
several laser and rail gun emplacements, with armed sentries patrolling 
the walls. The highway which runs east west goes right through the east 
gate of the city, over the bridge, through the other half of the town 
and out through the west gate. The river seems to have been widened 
here, and there are a number of moorages where shallow draft river boats 
and barges are docked. Above it all is the ley line, which basks the 
twilight town in its bluish light; so bright that one can see his shadow 
by it. 

All in all it seems a prosperous place, clearly a bit of trading hub. 
Captain von Schellburg, who joins the adventurers, explains "Zis is one 
of ze last major outposts before entering Wales. It is ruled by ze 
Bishop of Belmont Abbey, a very cunning man who has made alliances with 
several other small towns to form ze River Wye League. Ze League is 
allied with New Camelot, but is independent, and also has some treaties 
with, how do you say, less desirable settlements, including an Orc 
settlement in ze hills to ze west of here. Ze Bishop is a harsh but fair 
man, but he looks out for his people and for ze League first, and others 
second, so be warned. Do not antagonize other visitors here, even if 
some try with you, or you may find yourself in ze dungeons below ze Abbey." 

Much as the Captain stated, there is a party of Orcs, dressed in 
mismatched armor, sitting outside the first inn they come across. The 
inn, the Feckless Centaur, looks like a bit of dive, with a couple of 
people already thrown out and snoring in the mud. Up the road further is 
a better place, with the elegant name The Abbey's Retreat. It's this inn 
that the Captain seems to be aiming for, though several of Oz's soldiers 
along with the Captain's crew are making for the Feckless Centaur. 
[/GM] 

-- 
Aaron Clausen 
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