[Taocow PBEM] OOC: Rules Query
mightymartianca at gmail.com
Mon Dec 15 04:18:17 GMT 2008
Actually, I don't particularly like it. I prefer your method, or at
least something similar to it. The more dice you roll, the more
likely you are to have a good score.
I'm thinking of applying at least short burst rules to these kinds of guns.
On Sun, Dec 14, 2008 at 20:00, Troy Imlach <troy_a_i at yahoo.ca> wrote:
> well as you have Gmed for a good many years and don so very well. I will leave it up to your jugment.
> --- On Sun, 12/14/08, Aaron Clausen <mightymartianca at gmail.com> wrote:
>> From: Aaron Clausen <mightymartianca at gmail.com>
>> Subject: Re: [Taocow PBEM] OOC: Rules Query
>> To: "The Tao of Cow Rifts PBEM" <taocowpbem at zork.net>
>> Received: Sunday, December 14, 2008, 9:20 PM
>> On Sun, Dec 14, 2008 at 09:14, Troy Imlach
>> <troy_a_i at yahoo.ca> wrote:
>> > OOC:
>> > The rules say a short bursts' damage is 1 round x2
>> > A 3 round pulse from a pulse weapon does damage equal
>> to three shots all fitting. i.e. 2D6
>> > becomes 6D6.
>> > I have no problems with what how you're handling
>> it. Just remember that a pulse form a pulse
>> > weapon does more damage that a short burst.
>> I'm speaking specifically about those guns that do not
>> follow the
>> standard ROF rules, that specifically give a specific
>> multi-burst a
>> damage (ie. 1Dx4x10+10). While the theoretical higher
>> limit of such a
>> multiburst is not bad (in this case 50MD), the reality
>> I've found
>> after years of play is that you'll probably average
>> much lower,
>> rendering these guns rather pointless, other than perhaps
>> because some
>> (maybe all?) come with a +1 aimed, so they're sniper
>> Aaron Clausen
>> mightymartianca at gmail.com
>> Taocowpbem mailing list
>> Taocowpbem at zork.net
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